Welcome to my page! I am a passionate Level Designer (using Unreal Engine) and always eager to learn new technologies to push the boundaries of Level Design. I am a fast learner, a great team player and also good at working alone when needed to do my part of work on time. I believe in working hard from your heart, players are not idiots, and anyone can feel it if a dev pours their heart into the game or not.
Level design is so much fun and the more I do it, the more I want to create more amazing levels. I can’t get enough. I still don’t fully understand why this is so satisfying. For some reason, I am able to play out the scenario of what the game might look like and that makes me keep making levels. This burst of energy feels unreal and thanks to all the Epic Game Professional courses (completed over 129+ hours), which have helped me a lot to be able to make a level that was in my head, then on paper and to actually make it, has been remarkable. Every day, I come to a deeper appreciation of the level design of all the games I love playing so much. I'm eager to keep growing my skills and gain more experience. I am constantly sharpening my skills as a level designer by participating in game jams and working with others. I’m skilled in version control (Perforce, Diversion, GitHub).
Skills:
Fun fact about me: I have achieved “platinum” in all the Dark Souls series (over 2000 hours), Sekiro, Elden Ring (over 3000 hours), Elden Ring Nightreign, and Demon's Souls. I’ve spent countless hours on the Zelda series, Pokémon, Gothic, Skyrim, Lords of the Fallen, Remnant 2, Jusant, Ghost of Tsushima, Dragon's Dogma series, Lies of P, Shadow of the Colossus, God of War series and so many more! I have finally taken the leap towards pursuing a lifelong dream of learning about and creating the kind of games that have brought me so much joy and comfort!